StargazeAndSundance on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/stargazeandsundance/art/Mobile-Frame-Zero-SH-SF-705-Argo-679333432StargazeAndSundance

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Mobile Frame Zero - SH-SF-705 'Argo'

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Description

Mobile Frame Zero: mobileframezero.com/mfz/
- by Joshua A.C. Newman, Vincent Baker, Soren Roberts
Programm used: Stud.io
214 parts.
Assembled in Photoshop.

- - -

A friend showed me Mobile Frame Zero and it's an interesting game. The actual greatness lies in the community's creativity, and I have huge respect for them all, for they come up with amazing, mind blowing ideas and schematics. Big kudos!
He also told me about Stud.io and although it has it's limits (and I miss a good portion of pieces in there), generally it's a great program, hands down.

It comes with a rending feature (woohoo!), so here's my first actual schematic. It incorporates ideas from other people, mind that!
I used the inspiration to get started and an idea of how to make them articulated and poseable.
Super Heavy Sentry Frame (SH-SF), definately too big for standard play (I wanted to see how my idea turned out and then might try to downscale it).
Plus, I need to get the hang of having the renders the same size. I'll update this later, once I managed that.

GAMEPLAY
2 Direct Range Weapons Systems.
2 Defensive Systems.

BACKGROUND
The SH-705 was developed as commanders demanded a Frame that could guard strategic assets oder areas even by itself and sustain even certain amount of damage from airstrikes. The design proved to meet all demands, but was flawed insofar, that it's size in relation cannot support heavier armaments or systems with increased energy demands. This meant, only physical armor was incorporated, as shields eat too much of the available power level. The increased weight allowed no larger reactors, without increasing size (thus mass) and need for stronger legs, which then require the power gained from the larger or additional reactors. The armarments where chosen to deal with airborne units as much as ground-based threats. A railgun, to track and eliminate even fast flyers, as well as a smart missile system, allowing for specialized missiles to be fielded and allow a degree of variation. The Argo can lower a side of it's top shield and point a front leg towards incoming fire, while the top mounted weapons aquire steady lock-ons to retaliate as soon as the enemy has to reload or pause during volleys.
Latest field tests showed a unplanned but not unhoped for intimidation effect of enemies, who either tried to avoid it alltogether and could be diverted into more favorable positions or concentrated their efforts too much on it, allowing for flankers to surround the targets. However, costly in production, the Argo will be a rarer sight.
Image size
3200x1200px 1.33 MB
Comments2
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DHBW's avatar

Are there directions for this?